Research Fellowship in New Media: Chronus Art Center, Shanghai. Due July 15, 2015
Please see attached link regarding the new Chronus Art Center 12 month Research Residency in Shanghai. The Fellowship award provides $30,000 over 12 months. See the following link for further details: http://www.chronusartcenter.org/en/Research.aspx
This 12-month fellowship program is designed to host international artists and researchers of extraordinary talent working in the area of new media art in order to conduct research and creation at Chronus Art Center (CAC) in Shanghai. The Research and Creation Fellowship aims to advance the experimental nature of media art, contribute to CAC’s research and educational mission, foster global exchange, and explore new models collecting new media art work.The Fall 2015 Season Fellowship will sponsor one international artist/researcher (individual or team) to engage with the Shanghai and other Chinese art, and technology communities. The selected Fellow will be expected to work in CAC’s laboratory with CAC’s research and creation team on a range of activities including: active contribution to the larger CAC community, collaborative partnership with other residents, leading research initiatives, educational programs and public engagement, and developing current or future research areas for the organization. Developed projects, including prototypes, documentation, and work-in-progress, will be presented to the public at Chronus Art Center.
In the inaugural year of the Research and Creation Fellowship program, we are seeking exploratory and innovative proposals that explore artistic applications of emerging technologies, and have the potential to engage CAC and the public to learn alongside artists and creative technologists developing thought-provoking work. Proposed projects should relate to one or multiple of the following areas:
1. Emotive Networks & Haptic Gaming: Using networking and Internet technologies to share biofeedback data (EEG and ECG as well as other body-based sensors, wearable technology, etc.) and physical computing to create body-actuators (haptic and force feedback) in order to produce expanded/immersive gaming and telematic experiences, performances, interactive objects and responsive environments.
2. Generative Art and Big Data: online back-end (server), front-end (interface) programming and internet enabled hardware/objects focused on the development of real-time data-mining and scrapping applications, generative art, interactive installations and dynamic sculptures, which utilize and process data using swarming, flocking, machine learning and genetic algorithms.
3. Intelligent Audio-visual Systems: Augmented and virtual reality, mobile technology and/or custom hardware to explore non-linear, experimental narratives in cinema, T.V, mobile devices and other media. Autonomous audiovisual and/or music systems that make use of participatory dynamics, in both physical and virtual spaces and explore the use of the large-scale, 360 degree projection system located at CAC.
4. Existential Technologies: This line of research explores the use of wearable technology, robotics, interactive media and physical computing in order to examine fundamental ontological questions regarding the nature of reality and human perception; synesthesia, sensory substitution, sensory augmentation, etc.
5. It from bit: Aesthetic objects that examine the ideas of simulation and representation through the hybridization of digital and physical forms. The transmutation of bits into atoms and vice-versa becomes the exploration of new forms of art in the field of mixed and mediated reality through physical computing, VR and AR.