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Focus Area Templates & Course Descriptions

Beginning Summer C 2012

This applies to all freshman art majors entering the Department of Art Summer C 2012 or later and all incoming transfer art majors as of summer 2013 or later. All BA and BFA students are required to complete the required Foundations courses and one focus area (see templates below), though BFA students are encouraged to complete two focus areas.  Students must declare their focus area by the time they reach 90 credit hours. Please be mindful of prerequisites and co-requisites for advanced courses.

Interactive Media
The Interactive Media focus centers on web-based and responsive artworks which cross into other media areas like sculpture or animation to give students a hybridized focus. Faculty expertise in interface design, kinetics, physical computing, and programming are available among a wide range of courses. Up-to-date computing facilities help students maintain focus leading to educational goals in game design, contemporary net-based and software art, exhibition design, interface design, and experience design.
First Take
Typography (ART4925C)
This interdisciplinary course introduces students to the use of typography in 2D and 3D, as well as time-based media. While the course is largely skill-based, the connection between textual content and visual meaning will be emphasized. Students will be challenged to think and do beyond conventional typographic approaches. Offered fall and spring semesters.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Corequisites:
  • Art & Electronic Media (ART3651)
Web 1: Art, Design, Code (ART3654C)
This course explores the relationships between art and electronic media in the 20th and 21st centuries. Focusing on the shift from industrial to information-driven economies, the curriculum outlines digital art’s historical trajectory, from the invention of photography to recent digital tools. Special attention is given to film, gaming, 3D printing, architecture and interdisciplinary art practices. Offered fall and spring semesters.
Prerequisites:
  • Two-Dimensional Foundations (ART1201C)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
AND take at least TWO
Web 2: Art, Design, Code (ART4656C)
This course introduces students to interface design and programming concepts for creating dynamic internet applications for both practical and expressive ends. We will explore themes through readings, discussion, and film that address the public, chaotic, and political space that is the internet, and use PHP (an open source programming language for displaying dynamic web content) and Javascript (a client-side programming language) to create networked projects that challenge our understanding of the web and its possibilities. This class will challenge students to conceptualize and execute networked projects using professional tools in order to comment on, critique, or celebrate online culture.
Prerequisites:
  • Web 1: Art, Design, Code (ART3654C)
Programming for Artists (ART4925C)
This course serves as an introduction to the possibilities that computational processes hold for visual artists and designers. Through a series of creative projects and exercises, students will acquire the skills necessary to create works that span the genres of digital and new media art. Students will learn the basics and intermediate knowledge of computer programming and discover how this awareness can advance computers beyond their role as simple tools and toward a true artistic medium. Readings and discussions will provide social, cultural and art historical contexts for creative practices that function at the intersection of art and technology. Projects may incorporate drawing, interactivity, text, virtual environments, time and motion, embedded computing, as well as other relevant forms. Offered fall and spring semesters.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Physical Computing (ART4928C)
This course is designed for artists, designers, and programmers who wish to create artworks which connect physical and digital spaces. Students will learn basic electronics, embedded programming, and methods for connecting objects to existing networks via sensors, actuators, and wireless protocols.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Virtual Environments (ART4925)
This course is designed for BA and BFA Studio Art majors who wish to explore the skill sets of 3D animation and real-time game engines to produce portfolio artworks and interactive experiences. Use of Oculus Rift headsets, alternate forms of input/output, and/or projection are expected.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
Video Art (ART4928C)
Time-based, taps into the history of creating motion-based projects and the present-day techniques of working with computer-based technology - Video and Sound editing.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)