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Focus Area Templates & Course Descriptions

BA BFA

Repeatable classes:

Some courses listed below can be repeated with instructor permission. Note: the course must be listed as repeatable in the university bulletin. If it is not listed as repeatable, you will not receive credit for repeating the class.

Bulletin

All BA and BFA students are required to complete the required Foundations courses and one focus area (see templates below), though BFA students are required to complete two focus areas.  Students must declare their focus area by the time they reach 90 credit hours. Please be mindful of prerequisites and co-requisites for advanced courses.

Focus areas: Ceramics Studio Art, Ceramics Digital Media, Digital + Forms, Drawing, Figure, Interactive Media, Painting, Photographic and Artist’s Books, Photography, Printmaking, Sculpture, Text + Media, Time-based Media

Note: students wishing to pursue a career as a designer are required to complete at least two of the following focus areas: Design, Text + Media, Time-based Media, Interactive Media, Digital + Forms, Photography, Printmaking

Through advising students may propose alternate focus areas that will be presented to faculty for individual approval.


 

Design
The Design sequence pulls together the design-focused content from the Department’s rich curriculum. Design is understood and practiced through the most contemporary methods and ideation providing the opportunity for students to follow graphic design or 3D design routes. Students will be challenged to create their unique skills that are defined through impact on their audiences, how they shape culture and design experiences. Design is quick-moving, ever-evolving and always in flux. Students are expected to keep abreast of the movements and changes in the industry.
First Take
Web 1: Art, Design, Code (ART3654C)
This course explores the relationships between art and electronic media in the 20th and 21st centuries. Focusing on the shift from industrial to information-driven economies, the curriculum outlines digital art’s historical trajectory, from the invention of photography to recent digital tools. Special attention is given to film, gaming, 3D printing, architecture and interdisciplinary art practices. Offered fall and spring semesters.
Prerequisites:
  • Two-Dimensional Foundations (ART1201C)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Digital Fabrication (ART4642C)
This course serves as an introduction to the acquisition, construction, and manipulation of 3D models. Students will learn techniques for building 3D models by digitally capturing physical objects and spaces, solid and mesh modeling, and 3D printing. Fused deposition modeling, laser cutting and CNC milling allows students to produce physical versions of their digital forms in a variety of materials. Offered fall and spring semesters.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Corequisites:
  • Art & Electronic Media (ART3651)
Then take ONE
Typography (ART4925C)
This interdisciplinary course introduces students to the use of typography in 2D and 3D, as well as time-based media. While the course is largely skill-based, the connection between textual content and visual meaning will be emphasized. Students will be challenged to think and do beyond conventional typographic approaches. Offered fall and spring semesters.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Corequisites:
  • Art & Electronic Media (ART3651)
Interactive Art II: Electronic Objects (ART4928C)
This course is designed for artists, designers, and programmers who wish to create artworks which connect physical and digital spaces. Students will learn basic electronics, embedded programming, and methods for connecting objects to existing networks via sensors, actuators, and wireless protocols. Offered once per year.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Then take THREE
Virtual Environments (ART4925)
This course is designed for BA and BFA Studio Art majors who wish to explore the skill sets of 3D animation and real-time game engines to produce portfolio artworks and interactive experiences. Use of Oculus Rift headsets, alternate forms of input/output, and/or projection are expected.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
Experimental Animation (ART4928C)
Time-based, taps into history of creating motion-based projects and the present-day techniques of working with computer-based technology - Flash (timeline and Actionscript) or some related project. Offered fall and spring semesters.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
  • Contemporary Art and Design Foundations (ART2204C)
Digital and Photographic Imaging (PGY2941C)
This course introduces students to lens-formed image production through both liquid (traditional darkroom) and dye processes (digital). It includes image analysis within both critical and historical frameworks. Offered every semester.
Prerequisites:
  • Two-Dimensional Foundations (ART1201C)
  • Digital Foundations (ART1602C)
Introduction to Printmaking (ART2400C)
This course is an introduction to relief printing in wood block, linoleum block, and collograph. Offered every semester.
Prerequisites:
  • Two-Dimensional Foundations (ART1201C)
  • Drawing Foundations (ART1300C)
Web 2: Art, Design, Code (ART4656C)
This course introduces students to interface design and programming concepts for creating dynamic internet applications for both practical and expressive ends. We will explore themes through readings, discussion, and film that address the public, chaotic, and political space that is the internet, and use PHP (an open source programming language for displaying dynamic web content) and Javascript (a client-side programming language) to create networked projects that challenge our understanding of the web and its possibilities. This class will challenge students to conceptualize and execute networked projects using professional tools in order to comment on, critique, or celebrate online culture.
Prerequisites:
  • Web 1: Art, Design, Code (ART3654C)
3D Animation (ART4928)
This course is designed for BA and BFA Studio Art majors who wish to explore the skill sets of 2D and 3D animation to produce portfolio artworks. This class is structured to provide students with the skills, conceptual processes and the critical eye required for the production of professional, relevant, and dynamic animation artworks.
Prerequisites:
  • Success Strategies (ART1000)
  • Two-Dimensional Foundations (ART1201C)
  • Three-Dimensional Foundations (ART1203)
  • Drawing Foundations (ART1300C)
  • Digital Foundations (ART1602C)
Graphic Novel Workshop (ART4928C)
Graphic Novel Workshop is composed of both Creative Writing majors and Studio Art majors. The students will collaborate in creative teams (artist/writer) to produce works of graphic narrative.